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(+3)

I LOVE the art style here, super sketchy and unique! I like the idea of scaling with a beat-em-up, but the combat is super basic and repetitive. Jumping offers no real advantage, and big enemies can be impossible to hit if you shrink too low. There's a super cool concept in here (especially with the limiter on how big you can get), but the combat could use some touching up to truly stand out. The music is also a little basic, just being two chords looped over and over. Great start, though, and fantastic presentation!

(+2)

Hi! Thank you for your feedback! I am the composer and the original plan was for the music to change as the character grew up during gameplay, but there was no time to implement it! With a future update, not coming too late, the music will change. If you'd like to hear how it would sound like, here is the OST's playlist https://www.youtube.com/playlist?list=PLgxIz0Fm7qO8Cxb-7JOa8BtfLfJd3BTwr (From Phase 1 to Phase Final) Thank you for your feedback again and sorry for the loopy music, as said the plans were different but there was no time for implementing everything and we chose to just put Phase 1 at the start! It is meant to mean that also the soundtrack is ''built to scale'' starting from something basic and loopy to a concert toward the final phase! I hope you'll enjoy the update when it comes out and thank you again!

(+1)

I really like the evolving music; we did something similar in our game, haha! So sorry you couldn't get it implemented in time, but I really like what you've got here. Hope to see it implemented!

Thanks for the precious feedback. We want to recreate a real beat 'em up feeling with the next updates. 🙏