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(+1)

Excellent. Probably my favorite sound I've heard in the jam so far, great job to Connor Grail. Top notch implementation on the song changing to a low pass filter version quickly and just smart choices on the sfx, I wanna learn how to do that lol. Great job to the whole team really, very dynamic fun art, and the programming is extremely tight. I feel like this genre has gotten popular recently of "auto runner", but I don't remember playing one where the AI responded exactly as you'd expect, with 0 downtime. I'm not sure what goes into that, but it seems like quite the accomplishment.

And this gameplay, it's actually pretty fun. Many games in this jam that deal with moving things around, building blocks for the character to jump on...they forget to make a fun game. The dynamism of this character and the great responsiveness of your devil character lead to this feeling snappy like you're doing the jumping.