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(+1)

The concept is good and the art and music are simple but quite nice. I think the base game is mainly there, just needs polishing. On top of what others have mentioned about visual feedback and stuff, I personally felt the keybinds were quite tricky, maybe I played it wrong but my hand started to hurt after keeping my fingers in Ctrl and 1 at the same time; I'd prefer the shoot button to be something like Z, or maybe J if WASD is added for movement. Settings for remapping those would definitely go a long way as well. Either way, congrats on your first GWJ!

(+1)

Key bindings are definitely planned! Having just started using Godot (or any game engine in that matter) in June, there are many things I know I can improve on. I am sorry you had to use CTRL and 1 at the same time. The CTRL was supposed to just be with the arrow keys for turning or "pivoting " your character to face a direction. I also plan on adding an indicator stating which way your character is facing.