The concept is good and the art and music are simple but quite nice. I think the base game is mainly there, just needs polishing. On top of what others have mentioned about visual feedback and stuff, I personally felt the keybinds were quite tricky, maybe I played it wrong but my hand started to hurt after keeping my fingers in Ctrl and 1 at the same time; I'd prefer the shoot button to be something like Z, or maybe J if WASD is added for movement. Settings for remapping those would definitely go a long way as well. Either way, congrats on your first GWJ!
Viewing post in Darkest Duck (Wild Jam Version) jam comments
Key bindings are definitely planned! Having just started using Godot (or any game engine in that matter) in June, there are many things I know I can improve on. I am sorry you had to use CTRL and 1 at the same time. The CTRL was supposed to just be with the arrow keys for turning or "pivoting " your character to face a direction. I also plan on adding an indicator stating which way your character is facing.