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Thank you! I kept considering if I should stop the arena in between waves, but ended up choosing not to do it. It creates this urgency feeling for a long time, but it only intensifies the "gasp for air" when players finally get beads to expand it back, or the long breath at Game Over. Powerful stuff while playtesting, and I kept it in.

(+1)

Ah, gotcha. Playtesting makes perfect!