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The puzzles were pretty enjoyable. It seemed like there were few a different ways you could solve some of them which is cool. My critique would be try to keep art consistency. Especially when scaling the objects, the pixels get scaled too, maybe try unity's pixel rendering? Anyways, great job!

Thanks for playing! Yup, we tried the pixel art camera for Unity, but it was quite jittery, especially when the camera moved. I think we need to explore it more. Thanks for the feedback!