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(+1)

This is pretty well done! The lance getting bigger and slowing you down which in turn means purchasing speed upgrades is a neat mechanic. Also incentivizes getting coins quickly before you're too slow. It's a bit weird that the best strategy I found is to mostly move backwards and rotate the lance (seems counterintuitive).

Some minor issues: At some point the game lags heavily (around the 1,000,000 points mark) - probably from too many enemies being on screen. The More Spikes upgrade in the shop is not available anymore when you start a second run.

(+1)

Thank you for the feedback! I noticed severe framerate drop at +1m points as well. I assume it is due to many enemies off-screen as well. I will look into having dynamic sprites and other optimization strategies! As for the counter-intuitive strategy of going backwards I totally agree. It was not meant to be only playable using the cheese strategy. This is most definitely a balancing issue among other wierd quirks of the rushed game, hehe. Again thanks for playing!