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A member registered Jul 18, 2024 · View creator page →

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Objects clipping through the floor is the most annoying issue in the game for sure. But there is a failsafe that does exactly what you described in the pause menu. 

I think you took the one route that I hoped nobody would find since it kinda breaks the natural progression unfortunately. The cheese was the last thing I added to the game and I couldn't figure out where to place it - which is why it's in such a weird place. Thank you for playing!

Fun game, there's something really satisfying about stacking all of these random objects and trying to stay on top! I like the artstyle and reusing your logo as an object is a nice touch. 

Took me a while to figure out that in order to buy something it has to be dragged into the upper left corner. Also I think it would be cool if the camera zoomed out once you lose to show the tower you've built.

Thank you! I'm honestly surprised how many people like the gimmick for going out of bounds :)

You've described pretty much exactly how the placement system evolved during the jam! And yes, it is unfortunately still a bit finicky. I really like all these different solutions people come up with (and I didn't think yours was even possible). The intended solution would be to put the tower sideways on top of the package.

Nice concept, first time I've played as a tree and it was really fun! Getting to the ponds was hard at first. The trick I figured out is to align the camera in tree mode with the pond and then just press forward until you reach it. Not sure if that's intended since it makes the game very easy. The pixelated artstyle is cool but made me feel nauseous after a while (especially in root mode). Still I love how creative this games interpretation of the theme is!

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Seems like you've missed the bridge to the right of the tutorial images? The level design is a bit rough unfortunately

That is very high praise, thank you so much :) You're right, the lack of polish is definitely something I need to fix - especially adding music and sounds. I've started working on an updated version that adresses many issues, don't know how quick I'll finish it though^^

You need to get close to the object and look at it, then press E. You can interact with anything that isn't pixel art, for example the cheese floating above the center of the map.

Damn, the effect when changing sizes is so cool! I think it would be interesting if the dollhouse could be placed anywhere and not just in predetermined locations.

This is pretty well done! The lance getting bigger and slowing you down which in turn means purchasing speed upgrades is a neat mechanic. Also incentivizes getting coins quickly before you're too slow. It's a bit weird that the best strategy I found is to mostly move backwards and rotate the lance (seems counterintuitive).

Some minor issues: At some point the game lags heavily (around the 1,000,000 points mark) - probably from too many enemies being on screen. The More Spikes upgrade in the shop is not available anymore when you start a second run.

The game boy look is very pretty! Love the zoom out at the end, I didn't realize before how high I'd climbed

Took me a while to understand the controls since there is no feedback on whether something is selected or not and  it is unclear where each axis points towards. Also Godot's physics unfortunately glitch out often when changing object scales. I like the idea a lot! It could definitely be expanded upon with more puzzles.

Thanks for giving it a try :) This is the first time I've designed a level, so it kinda sucks. I'll revise it post jam. Could you tell me where you got stuck?

Really clever puzzle game! I like that the characters have their own abilities. The last part of level 6 was hard to figure out which is the perfect way to end a puzzle game. You should change the icon for swapping characters - it looks like Backspace but is Enter. Also I expected the teleporter to actually teleport the character and was confused when it didn't. It should be more clear that both characters have to stand in the teleporters.

Keeping momentum when changing sizes midair is a very cool mechanic. There should be an automatic reset instead of R whenever you mess up. Very fun!

This is the first thing I thought of too when the theme was announced. Really well executed! Getting the key is my favorite part

Good game! It would've been perfect for GMTK21 - Joined Together

Very cool game :) I especially like the giant boss fight, I've not seen any other game convey a size difference this well. I'm not sure what the helicopter does but it was funny seeing it fly by. Unfortunately Level 4 broke after I scaled the cube wrong and pressed reset. So I'm very thankful for the Skip Level option.

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Thank you. The proper way would be to put the bottle into the gap upright but it's really cool to see people come up with other solutions :)

It's Godot 4.2.2

Nice concept. It would be cool if it was possible to connect the layers in any order instead of being forced to do it in a specific sequence

Nope, that wasn't me. And yeah, I was afraid it might get too difficult towards the end when you have to get the package & wooden board. Thank you for playing!

I love this!! The concept is so absurd and funny

The visuals are insanely pretty. I like how smooth the transition between the objects changing size and position is (the only time the swap was obvious was with the hat). Also, the whole final level getting small is such a cool finale!!

Very well done :) The player resizing is cool, I wish it would also allow you to pick up bigger boxes. The time scale changing was my favorite mechanic, unfortunately there's only one small puzzle built around it. Level 8 is broken, you can skip the exit door by walking past it on the right side.

I really like the idea and how the different ball sizes affect movement. The perspective is a bit weird though, felt like the ball sometimes just rolled in the wrong direction.