There was a real problem with janky movement. Ex: the noticeable vertical displacement every time you walk off of an edge, sliding off of platforms when near the edge, wall-jumping immediately after touching a wall when holding in jump, running on air when you do your dash off an edge, etc. I think the controls also could use some revising. There were also some very broken hitboxes in combat, especially with the final boss.
But still, when there were those moments where I was doing wall jumps all over the place dodging spikes, or closing the distance to an archer in a moment, and it felt really good. The basic ideas behind the movement are solid, and I think with more polishing it could feel good all the time, instead of just at those moments.
This is probably my favourite entry so far, even with the movement issues, since everything else was just such high quality.