Nice looking game with interesting mechanics.
Play game
The Masked Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.818 | 3.818 |
Graphics | #19 | 3.818 | 3.818 |
Overall | #20 | 3.636 | 3.636 |
Gameplay | #21 | 3.636 | 3.636 |
Theme interpretation | #45 | 3.364 | 3.364 |
Innovation | #71 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/quiji/the_masked_man
Comments
I’m terrible at these games but I slogged through a few crystals. Well done, the parallax outside look nice! Good juice to the movement, everything feels pretty good!
There was a real problem with janky movement. Ex: the noticeable vertical displacement every time you walk off of an edge, sliding off of platforms when near the edge, wall-jumping immediately after touching a wall when holding in jump, running on air when you do your dash off an edge, etc. I think the controls also could use some revising. There were also some very broken hitboxes in combat, especially with the final boss.
But still, when there were those moments where I was doing wall jumps all over the place dodging spikes, or closing the distance to an archer in a moment, and it felt really good. The basic ideas behind the movement are solid, and I think with more polishing it could feel good all the time, instead of just at those moments.
This is probably my favourite entry so far, even with the movement issues, since everything else was just such high quality.
Fantastically presented game. The move set of the character seems interesting and the controls are very responsive. The platforming challenges reminded me of VVVVVV and Super Meat Boy, although I found respawning at the fountains, and having to track back to my original point to retry when I died, a little tiresome. The level design was on the whole good, although there was one switch which I pulled (at the bottom of a pit with enemies on each side) which I was unsure what it did. Some indication to the player about what it was doing would be useful. I wasn't able to finish the game, but with a better checkpointing system it would be a good, challenging platformer.
Thanks for playing!!The checkpoints are there to make sense for the life bar mechanic, which was thought of for a more metroidvania kind of thing. I overscoped (obviously) and the game is tiny and maybe it makes no sense. Still, part of the levels are there to make the character stronger by collecting the life pieces scattered around, so not having checkpoints as they are now sill defeat the purpose. The switch that you pressed opens the big gate that is at the ceiling of the main hall, which is the big room with the first fountain. Once open you can escape the prison by climbing the pit and end the game. Thank you for your feedback! It's very much appreciated and helps me a lot!
Leave a comment
Log in with itch.io to leave a comment.