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(1 edit) (+1)

Fun idea, but has issues. The main one, for me, being that all guns point where I do. It seems mostly pointless to add more gun when they all fire at the same exact spot and I could add upgrades instead, which can surround my guns to keep them safe.

I'm being attacked from all sides, I want to be shooting in more directions, but the game doesn't allow for that. If the enemies were slower and less numerous then I could see precision aiming being more of a main mechanic.

Other games balance more coverage by having the player struggle with bullet coverage VS bullet potency. I think this could benefit from that struggle as well.

Thank you for this, I've not spent much time in VS type games so this is very helpful. I've actually thought about the laser or flamethrower being static, but due to the time limit I've had to rush the assets and content. and forgot about that possibility entirely