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MechaExpansionMalevolentPlanet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2014 | 3.429 | 3.429 |
Enjoyment | #3260 | 2.786 | 2.786 |
Overall | #3820 | 2.786 | 2.786 |
Style | #5613 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With each new part, your mech gets bigger
Development Time
96 hours
(Optional) Please credit all assets you've used
Assets used:
Kenny, Freesound, DS3 death sound
https://rezuaq.be/new-area/image-creator/
Attribution:
https://freesound.org/people/Moulaythami/sounds/576590/
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Comments
I was terrible at this. It was fun :')
I had an issue in firefox where the game crashed a few times and got stuck on an audio loop, not sure what happened there. I think it would be fun if you could choose the guns to be fixed aim or to shoot at the cursor, so you can automate some of the shooting from one side of you while you manually shoot from another side. I am not very familiar with these types of games though!
Cool concept, I really like how customisable the mecha is: I would maybe allow different weapons to aim in different directions so the rotation of the mecha is way more fun and strategic. But well done!
Fun idea, but has issues. The main one, for me, being that all guns point where I do. It seems mostly pointless to add more gun when they all fire at the same exact spot and I could add upgrades instead, which can surround my guns to keep them safe.
I'm being attacked from all sides, I want to be shooting in more directions, but the game doesn't allow for that. If the enemies were slower and less numerous then I could see precision aiming being more of a main mechanic.
Other games balance more coverage by having the player struggle with bullet coverage VS bullet potency. I think this could benefit from that struggle as well.
Thank you for this, I've not spent much time in VS type games so this is very helpful. I've actually thought about the laser or flamethrower being static, but due to the time limit I've had to rush the assets and content. and forgot about that possibility entirely
Wow, our game is quite similar but you got a lot more upgrade variants than mine 😂. The difficulty progression is nicely done too!
Never managed to load it in brave browser, left it running for 10 minutes.
Love the concept and always a fan of VS type games. I didn't notice any HP system though to incentivize the player to kill the mobs, was able to even just build a giant fan basically and spin around haha. Feel free to check out my submission too if you have the time!
there actually is an hp system, if a part gets destroyed it becomes transparent, the core is just pretty bulky so you really need to mess up to loose
Building up the mech is fun. I like the tetris style hull, adding more pieces with weird shapes that make it harder to manage the mech shape would be cool.