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a fun idea, but it quickly turns into a clicker, just since the turrets are quite weak, ends up meaning that after killing 10 guys, you get one turret that cant actually handle even 1 guy themselves, and i never got a chance to get the strongest one but the piercing one felt like they didn't actually do anything. and eventually placing blocks was pointless cause you placing it meant you weren't killing the shooting enemies who enemas quickly obliterated it.


to be frank its so hard it overshadows the game mechanics.

still fun before it reaches that point

thanks for playing!! i wasn't able to properly edit and balance the turrets and enemies before the deadline, so they're just a mess ;; when i revisit this i'll make sure the player also gets to build more (which is pretty much the focal point of the game). i really appreciate the review!!

np, honestly my teams game became a little tough, since we had to salvage what we had to get it in for the deadline. Game devs a mess