thank you for playing!! the mouse thing and enemy waves are definitely things i'll change in another update, i appreciate the comment!!
nibbbble
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i really enjoyed the idea of building an arena for the players to fight in, especially having to build it to be fair to both characters since you won't know which one you start as! i do think that there could be more ways to utilize the scaling turrets, since i didn't seem to really need it for the obstacles, and you could easily win a round as the hero by scaling yourself up and attacking with the sword, which would now have massive range. still, the aspect of building an arena is really interesting, and it'd be cool to see how this idea could be further developed!
very nice-looking game! though i'm still a bit confused on how the game works. having my bullets pass over islands doesn't seem to do anything, and most of the time i just die because the island i'm on shrinks away without any new one spawning nearby. this happens to both weapons and enemies too, so the game is pretty much empty most of the time. maybe any place outside the safe zones could just incur attrition damage on anyone in them? this could probably make the game less empty and have the rounds last much longer, though of course this depends on the kind of game you want. you could also have the king of the hill growth aspect on top of that, so it could be difficult to balance both growing your safe zone while also trying to get enemies away from it. regardless, i think it's an interesting idea for a shooter, and i think changes with how the game works and is balanced could make it pretty fun!
thank you for the detailed review!! the difficulty is definitely the weakest part of the game, i wasn't able to balance it properly until the last minute... hotkeys and better block placement indicators were def considered but my code was very dumb so i didn't really have time to revamp it, i'll definitely include them when i expand this game!
really nice puzzle game! took me a while to get used to the platforming controls, i feel like they're very stiff which makes jumping across tight gaps a bit challenging. the puzzles themselves were really nice and i really enjoyed how the mechanics were used to a great extent! one thing i could comment on would be the inconsistency of how each object scales up or down, either an indicator to show their possible resulting sizes or designing the puzzles based on one size would be interesting, but the puzzles still felt pretty nice to solve! managed to beat the entire game.
a really really cool take the theme and tetris! i especially really enjoyed the mechanic of having both boards lined up for any lines to break. there could be a better indicator for the balance of each board, but otherwise it was still pretty fun to try and even out the both of em. also nice little homage to isaac in the credits :^)
really nice and polished game! reminds me a lot of captain forever. tho i wanna echo what the other comments said about it being too hard to control. there's way too many asteroids to keep track of and there's a pretty limited FOV so you're bound to hit a ton of them one way or another. made it difficult for me to reach the later stages, i only managed to get to stage 2. otherwise, it's still a very pretty game!!
yea, the third gun (which is basically a 3-way spread shot) used to be dead easy to buy in earlier builds, so for the latest one i just upped the price to balance it out. unfortunately i didn't have time to test if players would even be able to buy it at all, i realized it too late... ;-; ur comment about there not being any strategy is interesting, i'll think about that, and i'll def consider a pause between waves. thank u for playing!!
i really like the idea! very simple to pick up and plays pretty well. like the other raters here i also think there could be more variety in the enemies. maybe an enemy that chips your sword so you don't have to keep swinging? i was also pretty interested by the height mechanic, maybe have something unavoidable or unkillable pass by on the ground so that the player *has* to move up? still a pretty cool game and idea nonetheless!
high score: 15070, height: 6.7m🙏