This game should be seen by more players! Every move really counts, more than just counting. Maybe the way to deliver information gets a little complex so normal players ( like I ) cant see the whole situatoin qucikly. I believe it can be translated into a new form and get more accessible for all levels of players, since the puzzles itself are so clever made! Thanks for the inspiring journey!
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Many thanks.
I definitely have to think hard about communicating the moves better, especially the attacks and damage. I was inspired by Hoplite, and even they had trouble relaying exactly which enemies will take damage and by how much. I'll probably take a close look at the design of Nintendo games such as Advance Wars, Final Fantasy Tactics, etc. I believe their systems hold up for clarity, despite the complex mechanics.