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(+1)

Very cool physics-based puzzle, reminds of half-life 2 speedruns with boards and barrels :D
For me the crate was too small to reliably land on it, also if character fell slower, it would be much easier for me. Dragging/rotating on the other hand was too slow, I think if you just snapped object to cursor position instead of sliding it towards, it would feel already faster!
Overall great concept and execution!

Thanks for the feedback!

I could definitely speed up the objects, but I can't have them snap to the mouse position since that would probably make attaching objects together next to impossible.

Definitely agree that the character should have been slower, this is what happens when you don't have play testers.