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The atmosphere is by far this game's strongest quality and I'm somewhat disappointed it wasn't pushed just a little further. I understand time being the limiting factor here, but some small underwater vfx could have really enhanced the experience. Controls were also a limiting factor for me. This is one of those situations where gamifying the controls would have made for a much better experience. I understand what you were going for, but it felt more like a chore navigating the environment. Especially with the level of precision you need to enter the garage.

Thanks for your feedback. I definitely agree regarding vfx. I wanted to add some particles and what not, but due to time constraints I had to focus on level design.


Can you explain a bit more regarding gamifying the controls? Are you taking about more intertia and quicker acceration?