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(+2)

thanks for playing and the feedback!

Others have also mentioned that they’d like to see the ability to improve the max cap. So I’ll be sure to find a way for this! Currently, it is balanced for the demo so that it wouldn’t reach 0 during this playthrough, but you’re right, a longer play would become an issue if not balanced.


Stress currently affects your wage quite significantly. In the future when I’ve implemented the new dialogue system, It’ll have an effect on what choices the player can choose etc. 


Cheers!

(+1)

That's good to hear. Also one more thing, The rations, I just can't understand what makes them lower and what raise by end of the day. It says I am supposed to get 4 each day, but I recive varing amount is it from stress? But then it creates just a loop of being unable to eat and get stress relivers, not to menation lowering taxes doesn't change food price, but you recive less rations while rasining them makes it more expensive without you reciving more rations. 

(+2)

4 rations are to be received at the end of the day by default. If you decline any of the DAC members requests, it decreases. Or, some characters may ask for a ration to help them out.

Yes, tax does increase ration cost, but there is  a limit on how low. However, if you’ve increased the tax previously, and then lowered it again, it will decrease. 

Stress will not change the ration amount, only the money you receive. :)

From what I seen, just AGREEING with anything that DAC disapproves off resualts in docked Rations, to eat you have to almost constantly just run party line and it's not that fun taking it just removes any agency you have. Also lowering the tax does not lower the food cost from what I seen, I raised it then lower it and then still had to pay the higher food price.