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It was a neat idea. The controls were really painful. With better controls and some obstacles to avoid it could have been very good. Good job making it in only 4 hours though!

(+1)

a half hour of that 4 was fixing up the build system for webgl in unity editor, so I didn't get to test it on a web build. The rotation speed is about 5-10x faster in the editor play mode and since submission was last-minute, I definitely didn't have time to build it again lol

I'm still working on snappier player controls - I wanted momentum to be an element, but that function takes a lot of tuning to get a good balance of weight vs responsiveness

that said, thankya