The game's charming art style creates a perfect winter atmosphere. The core mechanic of clicking to create snowballs and hit wolves is simple yet engaging. Expanding the gameplay with features like power-ups, obstacles, new shapes of levels, or different types of wolves could add more depth and variety. Introducing different difficulty levels would cater to players of varying skill levels and preferences (limiting snowballs, etc.). While the self-counting sheep is humorous, a hidden counter could provide a more objective measure of performance for players who prefer a more direct scoring system. Speaking of that, is 75 a good score?
A Shepherd's Surprise is a well-crafted g. While the current scope is rather tiny, its strong foundation and great idea seem to me it can be built into a full game. Keep up the great work, well done!