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Yea, I basically put all of my time into adding more mechanics and trying to get as much content. In the end balancing just went out the window and even though I did try to keep it in mind, it's just really hard if you don't have the time to sit there and carefully compare costs, rewards and events. It's definitely one of the most heard complaints from people and I totally agree with it. I also agree that you should be able to stop production buildings from costing resources, so I'll be sure to address that in a future update as well. Thanks for your feedback! I really appreciate it.