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Great job! 

It's an interisting idea to make jumping tied to a limited resource. Gravity is indeed a little to high so it can be difficult to react and boost away in time, but those kind of issues can be ironed out with enough playtesting. 

Congratz on partaking in the jam despite the situation!!

Appreciate your reply. Over-gravity is kind of a mechanic combined with the limited resource in the game, it gives player less luck to decide when to boost or not at  deadly situation, so that requires player to think more before the move .  I called it "Just do it and give it a try" or "Look before you leap“. Sincerely, thanks for your advice, you are right, it seems truly need another balance of the gravity and difficulties, it can't be the only challenge players need to overcome in the game. A lot of playtesting still on the road. :D