Thank U!
Umiii7
Creator of
Recent community posts
I'm really glad to see you are enjoying my game, appreciate that. You are right, setting the difficulty progress in level design is more important than level design itself, especially in the jam. But I still think I haven't done good enough in level design, cause I knew I could do better at that time, but I was really exhausted in building mechanics. I will perfect them in the future, thanks for your reply ! :D
Appreciate your reply. Over-gravity is kind of a mechanic combined with the limited resource in the game, it gives player less luck to decide when to boost or not at deadly situation, so that requires player to think more before the move . I called it "Just do it and give it a try" or "Look before you leap“. Sincerely, thanks for your advice, you are right, it seems truly need another balance of the gravity and difficulties, it can't be the only challenge players need to overcome in the game. A lot of playtesting still on the road. :D