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The limitations of a four piece sliding block puzzle does limit the options and because the game had no in-game information about the controls for zooming out I was mainly just doing things at random and hoping for the best. 

The lack of proper feedback made it so that only on the fifth level did I realize that I was collecting keys, I had though that the colored doors were suddenly opening due to a bug and I just though "Hey, if it works.".
Which is an indication of how stimulating the game was. 

I think the concept could work if there were more pieces, challenging to design though as it would be.

(+1)

Thanks for the feedback!

Due to the game jam time limit and my lack of experience working within such tight time constraints i barely made the thing in time so it suffers a lot design wise.

I actually started to work on a 3x2 level at the very end but didn't want to add filler levels that i haven't spend much time thinking about.

I'm glad you found the concept to be interesting at least.