Thank so much for the detailed comment! I love fixed-camera games. The problem with the way I've done it is as you say, and a few other people have said figuring out where to walk, or where you are, can be a challenge sometimes. Moving the cameras up and looking down more would help a lot. I didn't want to compromise on some of the angles simply for the way they looked but yeah, not the best for navigation. Maybe I could have added more camera zones or some better landmarks too. Also if you do look at my other games I really appreciate it! I'm also on Steam, currently working on a match-3 roguelite https://store.steampowered.com/developer/bigcharlie.
Which is completely different from this, but I've always wanted to make some cool fixed-camera games, so that might happen in the future :)