beautiful game
Charlie Batten
Creator of
Recent community posts
I like this concept! Was fun getting bigger and bigger, but my gripe is that unlike Katamari the game always feels exactly the same as the beginning. Aside from the scale number at the top I couldn't comprehend the massiveness. Still, I spent some time playing and enjoyed it. Got to here before stopping :)
Wow, this could be the best game in the jam and it's only got a handful of ratings. Amazing Valve-esque atmosphere, voice acting and storytelling, both in the environment and through the voice recordings. It felt like playing Half Life 1. There's so much here you had to make and it's very impressive. You even have menus with sliders and options!
Also the conference call was hilarious, though I wanted to listen to all of it, progressing through the level triggered a different audio clip and I missed out on the second half.
My only other gripe is that the recharge stations are extremely loud and I accidentally managed to walk away from them with the sound still playing. Still, 5 stars all round.
Thank so much for the detailed comment! I love fixed-camera games. The problem with the way I've done it is as you say, and a few other people have said figuring out where to walk, or where you are, can be a challenge sometimes. Moving the cameras up and looking down more would help a lot. I didn't want to compromise on some of the angles simply for the way they looked but yeah, not the best for navigation. Maybe I could have added more camera zones or some better landmarks too. Also if you do look at my other games I really appreciate it! I'm also on Steam, currently working on a match-3 roguelite https://store.steampowered.com/developer/bigcharlie.
Which is completely different from this, but I've always wanted to make some cool fixed-camera games, so that might happen in the future :)