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(+1)

Ooo yay a little adventure game! I love the vibes! The walking animation is so cute it looks like he’s skipping around hehe. The art for the environment is really pretty. Hehe I wandered out of bounds I think: image.png

I kept revisiting chests to roll for better loot hehe

I don’t think it was intended but I do like that there is a pacifist route that I can kinda skip everything and go to the end lmao. I actually skipped the duck, got the sword, then came back to fight and slay it after hehe.

The stats didn’t quite feel very impactful, maybe some indication of how it affects battle might help give the players decisions more influence over the game outcome. Making the art have the same resolution (either by scaling up the canvas for the lower res characters, or scaling down the higher res ones) might make the game feel more cohesive visually.

The ending narrative is very sweet I like it (and the rainbow text too hehe) image.png

Overall it was a neat little adventure game and I had fun exploring. Great work!

(+1)

I forgot to add collisions to the tileset there, oops image.png

we’ll call the chest rerolling happy accidents lol. I entirely forgot to delete the loot area after the box had been opened.

Thanks for the feedback! Stats and trying to show how they work is definitely is something I’m missing out on a bit, probably will add an update after voting that lets you see all “skill check” dialogue, but only lets you select the ones you have “unlocked”