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(+1)

Having the army attack you was actually in the original plan. I was thinking tanks with shrink rays, but I just didn't have enough time to deal with path finding and AI behavior. I'm looking at doing a post-jam version, and I think top of my list is rewriting the character controller, with speed as one of the priorities (Didn't currently work well with the IK legs) as well as the ability to climb things (another use of the scale theme too)