This was excellent! The number of controls was a bit daunting, but the concept is super unique, and the execution was great.
Kleinzach
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Glad you liked it! I was aiming for ~5 minutes, and my test runs ended up being about 6 minutes. Of course I know exactly how my game works, so when my friends tried it out right before the deadline and were getting 8-12 minutes, I didn't really have enough time re-balance it. If I were to go back to it, I might expand some of the post-park stuff, because it sails right to the end once you start eating houses.
Having the army attack you was actually in the original plan. I was thinking tanks with shrink rays, but I just didn't have enough time to deal with path finding and AI behavior. I'm looking at doing a post-jam version, and I think top of my list is rewriting the character controller, with speed as one of the priorities (Didn't currently work well with the IK legs) as well as the ability to climb things (another use of the scale theme too)
Hm... I haven't had enter not work yet to start it, but enter on the keypad and space should work as well. On gamepad, A/Bottom Facebutton/X(On PS controller) should all work as well, and also the start button on the controller. If you are in the WebGL version in might take a few seconds to load, and for all versions you may need to click into the game to make sure it has focus.
This is fantastic! The open ended puzzle design felt great. Strangely, I found myself not actually using the scaling mechanic all that much, but the different blocks all felt cool and useful in different ways. The limited ammo felt frustrating, as I kept waiting around at checkpoints for it to re spawn; maybe if the checkpoints filled you up to a certain level but deleted all placed cubes then it could reduce the waiting around. Very fun mechanic, and great aesthetic. Well done!
This is really cool! I personally found the controls a bit cumbersome, so I didn't end up getting too far, but its a really cool concept. I'm not color blind, but even so I did have a bit of trouble telling apart the products so maybe there would be a way to better differentiate them.
PS. To elaborate on the controls, it's a bit hard to translate what you want to do into actions. So I keep wanting to drag over multiple squares, but it stops at one. And then the products themselves can get in the way of my interactions because the game can register me clicking on them when I mean to be clicking on the conveyor belt below.