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Haha. Thank you so much. 

-I love the enlarged player sprites, but it feels a bit weird moving around as them due to them being forward facing.

This is actually a stylistic choice, which references a lot of old DoS games which inspired this game. 

It would be a serious effort for an entire team, let alone a single dev!

Actually, we're a team of two! 1 programmer/designer/project manager with OCD, and 1 ADHD artist. Together we . . . get tired. :P

Oh I wasn't aware of the reference! That makes a lot more sense now. 

I'm honestly glad this was a team effort lol. To make a game like this solo in 4 days would need a LOT of all-nighters. I don't doubt that sleep was lost while making it, but it's a lot healthier to have a second set of hands.

Actually! Sleep was not lost, neither was food! We planned the day out with breaks and everything, given we're both a bit like that. 
I just happen to be relatively experienced as far as devs go and I code things fast. We were done with the basics of the game within the first 24 hours, which left the rest of the time for level design and testing.  

I envy your time management and self control...