Play game
Little Dipper's Big Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #191 | 4.012 | 4.012 |
Overall | #273 | 4.024 | 4.024 |
Style | #463 | 4.182 | 4.182 |
Creativity | #753 | 3.879 | 3.879 |
Ranked from 165 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Little Dipper changes his size between Small, Medium, and Large to take on enemies at different scales!
Development Time
96 hours
(Optional) Please credit all assets you've used
Michael Grubb on Music
Leave a comment
Log in with itch.io to leave a comment.
Comments
Well deserving of it's ranking, this was a fantastic entry and satisfying puzzler. The giga-Dipper at the end was worth the climb!
Thanks so much
Really like how simple this game is and how it actively tries to mislead the player, adds a lot of depth to the simplicity of the game mechanics.
Honestly no negatives, it was really fun and I finished the whole thing!
One of the best games I've seen so far. Simple ruleset and emergant complexity makes the best puzzles! I like this level design technique when you shove an obvious but wrong solution into player's hands at the start of a level so they learn mechanics of why it doesn't work the hard way, and then look for intended solution. I also use this, and I see this a lot in your game, in very fitting scenarios and contexts. Visuals are very simple, but game looks gorgeous, animations and effects across entire screen makes it very satisfying to watch. Tutorial is introduced slowly, difficulty rises gradually, all in a mix with narrative, I feel the flow of the game and it's great! There are minor bugs you metnioned yourself, and on one level there's a hitbox of a wall sticking out more than it appears (maybe wrong tile sprite is applied, idk). Aside from that, great job! Keep on making awesome games!
Fun game with some puzzles I had to think hard about. Loved the style, and my favorite parts of the game was killing 3 slimes at the same time in Slime Rancher (level 11) and the badass look the player gets when fully grown, ready to slay the final dragon. It's really unfortunate with that game breaking movement bug, I must have encountered it 10 times total, but I won't ponder too long on that, since you already are aware of it. That single bug aside though, the game is polished to a very high degree, and even includes a level selector, credits screen and everything.
High quality game all around! Well done!
The mechanic is awesome and the art is amazing! O_O But the puzzles? The levels? How did you have so much timeeeeeeeee XD?!?!?!
Amazing game! Did encounter what I believe to be a bug, where going from the size of large to medium, the collision box of the large size remains so you cant move into gaps you would technically be able to go into.
For reference: large = 2 embiggening potions, medium is 1 embiggening potion
Loved it!
Blessed pupper
insane game from start to finish! its a complete experience
when the text said "DRAGON?" i felt that
good stuff!
nice game bro, but it seems i cannot respawn when i died
which is preety anoying considering that i have to restart or go to level selector first
excellent game
Very cool and very amusing! I recommend
Thank you so much ada!!
Hello fellow chihuahua programmer! :D This game is great! Love the art, music, overall vibes and puzzles. Enjoyed it a lot!
eyyy! Thanks gonna play your game now :P
we loved it!
Thank you so much <3
great enjoyment
I liked the humor:-) great fun
fun and well executed
really fun and polished game! the art style looks incredible (props to the artist), especially for dipper's super buff sprite. for me, the highlights of the game would have to be big slime's and dragon's ai, as it created a lot of fun cat and mouse moments which i haven't seen explored a lot in puzzle games. excellent work!
So sad that the game didnt work for me. For some reason I couldnt move the character - I tried both wasd and the arrows. Too bad because the game looked really fun!
Really cool idea, reminds me a lot of Crypt of the Necrodancer with rhythm mode off, though I'll say the difficulty felt like it spiked with Slime Rancher, and figuring out how the big slimes move is really difficult and feels kinda arbitrary. Maybe visualizing their sight lines then showing where they'll move once you're in that sight line would ease that quite a bit and make it more strategic rather than trial and error. Still, super fun puzzle game/dungeon crawler, I enjoyed it quite a bit and it felt super polished!
Original idea, reminds me of one of those old school games on NES I played as a kid xD
Puzzles, art and music are all very polished, good job! :D