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This was one of the more interesting games in this jam! I enjoyed figuring out the levels with the disappearing platforms. I wished at times that I could've affected movement while in mid-air, but perhaps omitting this was intentional? Another thing I noticed was that the player would stop holding onto orbs after jumping, which I thought was a bug at first, but I was able to complete the fifth level after I figured out that it's possible to run across the gap between two adjacent platforms.

Thanks for playing! I am currently working on an update which includes fixing player movement while jump.