hey i can't seem to be able to run this on macos 10.15.5. getting a dialog saying that the program couldn't be opened. is it a 64 bit build?
flárátt ljós
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Thank you for the feedback! There's no audio. I'll try to pay more attention to what looks like something that the player should be able to stand on. As for the plants, I've tried using the fog to make the plants stand out against it. I didn't do this with the third plant and it shows. Having a spell to detect plants is interesting, but I think it'd be bit of a band-aid around poor level design in this case. I think the model for the third plant doesn't read all too well either.
This was one of the more interesting games in this jam! I enjoyed figuring out the levels with the disappearing platforms. I wished at times that I could've affected movement while in mid-air, but perhaps omitting this was intentional? Another thing I noticed was that the player would stop holding onto orbs after jumping, which I thought was a bug at first, but I was able to complete the fifth level after I figured out that it's possible to run across the gap between two adjacent platforms.
Thank you for playing! Did you figure out the interaction with the third plant? Once you find a permanent status effect that seemingly does nothing, that's the end of the game for now. I'll be working on this more after the jam ends and exploring the ideas further. Did you find all of the plants difficult to spot, or just the third one?
Thank you for letting me know! If you have the Vulkan SDK installed, could you give it a try with the validation layers enabled, i.e. `set VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation` followed by `rgo19` from the command-line? If we're hitting some device-specific limits this should give us a hint. What you could also try is toggling between the fullscreen and windowed mode with Alt+Enter and seeing if that makes any difference.