Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really cool idea, but a little difficult to plan in the game. I did not know how much each item was worth so it felt more like randomly placing. That could be something that comes with mastery though. Last little thing is so items feel like they would be oriented a certain way, but then wouldnt attach to the walls of the ship how I would expect. Really interesting idea, and fun execution, though it may be a bit iffy on the theme. Really cool work though!! :D

(1 edit)

Yes, we didn't have quite enough time to flesh out the ship building aspect of the game, so some of the parts don't attach right. As for the theme, our take was that the size of the ship chassis can scale up between shifts, and you have to manage more contracts at the same time in later shifts. Plus, you're building spaceships, so we thought that was big enough.  :)