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(+1)

Uff what an adventure it is to make games that require balances in this meassure for game jams, but honestly amazing approach. What I can say is really good direction is the fact that the core goal makes you FEEL the power. But then power becomes a bit gassy when it's the only req to overpower the system.
Of course with more time this can go into very interesting places!

(+1)

ten billion percent. Once everything was finalised we only had a couple of hours for playtesting and balance and erred on the side of making things too easy rather than too difficult, which unfortunately trivialized some of the more interesting mechanics. But also number go up!!!