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Interesting take on the theme. Building a scalable space station was fun. I also like how it constantly make you take choices with different tradeoffs.

The graphics are very nice. It's impressive that you've managed to make such a detailed 3d game for a jam.

The balancing was good though it was quite hard to  get people. All other resources were managable to get.  I also think that instead of having a single random event button, it'd be better to offer the player a choice between multiple events. The events can be very feast or famine so having some level of control would go a long way..

The BGM and SFX are very sci-fi and gave me the vibe of being on a spaceship.

Overall a very solid entry. 

Thanks a lot for your in-depth reply, I really appreciate it and I'm glad you enjoyed it! I've been thinking about how to give the player more control over the next events myself as well and remove a bit of randomness from it. Having multiple choices would definitely help in that regard, although it also might make it easier to dodge any negative encounters. What do you think? Would that make it too easy? I'd love to hear your thoughts.

Perhaps you can try giving the player partial info about the events instead of telling them outright. You could base this on alien races. The event icons could show the race but not the what the event is. There could be a run metagame of picking choices of the same race. Maybe you could build rapport with a particular race and get items that boost favourable outcomes from that race's events.