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The game's pixel art style is visually appealing and creates. The concept of navigating the dungeon and growing by eating skeletons remains intriguing. I kept eating.  The time-based element adds an extra layer of challenge and urgency. Although it broke in two of my games. Or maybe I ate to many skeletons.  The endgame resolution could benefit from a more satisfying conclusion, perhaps with a humorous or dramatic twist.


Movement animation could be maybe improved as it didn't feel  smooth and comfortable to look at.  With a small refinement and added content I believe this game has the potential to become a polished and satisfying dungeon beater.

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Hello, thank you for the feedback :D!

I am happy that you found the pixel art and the concept appealing and intriguing. Sorry for the bugs though, I guess it is kind of a thing that happens in gamejams from what I've seen and heard ^^" .

And I wholeheartedly agree with your feedback. I'll take it very much into account if I end up updating this project! Which I would like to do whenever possible, and with the time the project needs :]


Thanks for the support, and I hope you have a happy rest of the jam!