The game's pixel art style is visually appealing and creates. The concept of navigating the dungeon and growing by eating skeletons remains intriguing. I kept eating. The time-based element adds an extra layer of challenge and urgency. Although it broke in two of my games. Or maybe I ate to many skeletons. The endgame resolution could benefit from a more satisfying conclusion, perhaps with a humorous or dramatic twist.
Movement animation could be maybe improved as it didn't feel smooth and comfortable to look at. With a small refinement and added content I believe this game has the potential to become a polished and satisfying dungeon beater.