I liked how hard it is to control character, so it felt like an accomplishment to finally reach the finish.
So if you made falling more common (through stamina or somthing) and punished falling more hardly (like falling nearly all the way down) it would make for a great foddian/rage game
My only real complaint is the lack of sounds, it feels kinda off to play this in complet silence idk
If you add a bit of pulish, visual storytelling (like squid escape from aquarium) and more mechanics it could be a good full game :)
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thank you for the notes!! getting over it and qwop were actually the two main games i had in mind when making this, and i do agree i toned down the "punishment" while making it.
that's a fair complaint, i was scrambling just to code the mechanics, but i did want to make a short story thing initially ! i'll keep that in mind for the future too