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(1 edit) (+1)

Hey thank you! Glad you liked it! :)

So the coding is done by MrEliptik, all the credit goes to him. It is a dither shader + posterize shader + scale down shader. I believe you can find all on godotshaders.com

 For the graphics, I used 128x128px textures and set the image mode to nearest to get the sharp pixelated look :)

Okkk, i don't know if the same logic applies to Unity but i MUST try to do something like this. It's very cool !!

(+1)

Exactly what Woland said. The pixelation is not done with a shader, I render the game at a lower resolution and then scale the result