Hey, glad you enjoyed the game! This was a gamejam game (thus all the incomplete mechanics) and we're actually planning on releasing it into a little game sometime in the future :)
Thanks for playing it!
Hey thank you so much for the kind words! Really appreciate all the feedback and glad that you liked the game!
We do plan some edits and adding more feedback of course, just did some post0jam update on the game and fixed a bunch of bugs, will add more feedback on the freezing effect as well very soon. Hopefully will make it into a full release some day :)
Thank you very much for the feedback, glad to hear you liked the game! :)
We know about the bugs, but there was simply not enough time to fix them unfortunately, hoping to work more on the game later.
For the ending, I think we had to be more clear what is happening. As the story goes you think that you're transporting an atomic reactor to save the last city of your country. However, the truth is that you're carrying a bomb to the last city of the country you're in war with. It had to be clear that you've reached not your own country but the other one, but we ran out of time at the end. Hoping to fix it later.
Hey thanks for the feedback! To be honest we didn't think of adding a sound effect for the full tank on the furnace but it is such a great idea that I'm going to steal it haha
For the bugs and feedback on the brake, we are aware of them, just didn't have time to finish everything. The scope was way too big for a jam game so a lot of stuff are incomplete unfortunately. For example there is a system to alert the player before getting to an obstacle on the road which wasn't completely finished. Hoping to work more on the game after the jam and fix all those things :)
Hi, thank you so much for creating this shader! Unfortunately this is no longer working in the latest versions of godot since the depth_texture and screen_texture are depleated. I tried to fix it but the material is all messed up now. Do you think you can update it for the curren (4.3) verison?
Thank you!
Hey thank you! Glad you liked it! :)
So the coding is done by MrEliptik, all the credit goes to him. It is a dither shader + posterize shader + scale down shader. I believe you can find all on godotshaders.com
For the graphics, I used 128x128px textures and set the image mode to nearest to get the sharp pixelated look :)
Hey thanks for playing and glad to hear that you liked it!
Yes iron lung is one of my personal favorite games :) We will most probably work on the game and turn it in it a finished project some time in the future, we had so many things in mind that we couldn't implement, so hopefully we can work on it more later.