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well made game with fun mechanic! the level design was done really well, and i liked the idea of having the boss being in the the "main" room of the map. shooting a bubble at a charging enemy was prob my favorite part and i liked that you could slightly move while charging. good job!

Yeah, the boss in the center of the hub was an important design decision, intentionally put it there so you would feel the progression hard when you kill it.

Glad you liked it! Thanks a lot for your time