LOVE THIS GAME so much ,cute art and great level design,this idea is awesome,wish for more content and a completed version to play
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RuN and GuM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #193 | 4.000 | 4.000 |
Overall | #568 | 3.846 | 3.846 |
Creativity | #586 | 3.962 | 3.962 |
Style | #1655 | 3.577 | 3.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Collect gum and shoot bigger and bigger gum balls and use your sticky gum to capture items and enemies
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Honestly not much to critique, it's a great idea and very well implemented! The back tracking was very satisfying. I sat down to just try it out and ended up playing the whole thing!
This took me a while to finish and the progression of the game was very satisfying!
well made game with fun mechanic! the level design was done really well, and i liked the idea of having the boss being in the the "main" room of the map. shooting a bubble at a charging enemy was prob my favorite part and i liked that you could slightly move while charging. good job!
Good game! I like the art style and the concept. But when one of the triangle enemies followed me to the spawn point, It camped there and killed me quite a bit of times after respawn, I wish the respawn point was more like a safe zone. Overall, good job!
Love the mechanic with the tongue extending over each bonus you pick up, the metroidvania style for a game jam also is amazing, I had fun going around and throwing gum ball at enemies, this could be extended to a full game with new mechanics, really cool game!
Yeah! You are the first to use the keyword 'metroidvania' here in the comments, I think! I pursued this experience intentionally, really glad it worked for you! Thanks for playing and for the kind words.
I'm probably not going back to expand it in the future... But there are indeed opportunities for new mechanics, so who knows :)
Very original idea!! Solve the few glitches and bugs and u have an awesome game!! Well done for the artstyle! Rated :)
This really cool game. I love the design, but I had the same problem with it. The tongue mechanism (when the gum acts like a tongue or a snack) didn't feel good, and the snack bar looked half full when I didn't have move gum to use.
he movement was good on a small screen, but when I expanded the screen, the character stuck a bit maybe this is my computer...
Thanks for playing and for taking the time to give me some sincere feedback! :)
What do you mean with "the same problem"?
The bar looking half full is not a bug, but it was a bad choice of the visual design of the hud, you're not the first to point that out, thanks a lot! Might be the first and easiest issue to fix.
About the feel, does having a bigger tongue made the interaction more interesting? Like after collecting 3 or 4 gums on the level. Did you manage to finish the game? And does shooting a bubble gum ball feels bad for you too? If you have the time to elaborate a little I would be extremely grateful!
Again, thanks a lot for reaching out and taking the time! :) I appreciate it, and even if I don't return to update the game, I can learn a lot from these feedbacks.
The problem I talked about was the bar and the movement.
I love the 'bigger tongue' but it was hard to control a bit, and it took me a long time to understand it through my mouse. I didn't finish the game; it was a bit too hard for me (I'm not a good gamer). I didn't understand how to kill anything, so all the doors with the enemy countdown were locked for me. I love the shooting bubble. It was really cool, but I didn't understand how it helped me. I was able to shoot this on one of the enemies and make him stop shooting me. That's all I figured out. I probably missed something.
Thanks for clarifying, maybe I should make the enemy interaction clearer. For now, I can give tell you how to advance: when you put an enemy inside a bubble, you can grab them with your tongue, and that's how you defeat them. I can make create like a hit if players get stuck, thanks for bringing it up!
And if you didn't grab any enemy, you only got one gum item, so your tongue was still short. If you are willing to play again, I'd love to know how your experience goes with that new information about how to defeat the enemy. But don't worry! I know you might have other stuff to do and other games to play!
I also uploaded a full gameplay video on youtube to maybe help players who got stuck (as we cannot update the game itself haha)
Again, thanks for the time.
Super unique and fun concept, love the non linear style and exploration. Really solid gameplay and mechanics. Well Done!
This is an amazing game and I am so impressed by this. It has a great and unique mechanic with the bubble gum and the levels are also well designed. This game is also very easy to understand. I played through the whole thing and gave it 5 stars on all. Great job!
Wow, the design on display here is really exceptional! The game does a great job of introducing mechanics and making them easily comprehensible with very little explanation. The symbols are also really intuitive and give a great sense of where to go or what to do next. I haven't quite finished yet, but it already has its hooks in me and I can't wait to come back and do so. Truly outstanding work!
This idea is wild, great concept and fun gameplay. Thought it was a little hard at the start but I lead one of the screw enemies back to spawn.
I really like the stretchy tounge thing, I kept going back places to see if I could reach and finding bits I'd missed/could do now.
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