Congrats on finishing your jam entry!
Wow, absolutely beautiful production. The art, music, and atmosphere were top notch. I hope your team got to sleep at some point, because this looks like it was a ton of work!
The few bits I would offer suggestions on:
- The notes that prompt the next level should probably be unreadable, just scribbles in lines or something, and then show the actual message when you click on it. I strained my eyes trying to read the first note before clicking on it because it technically was legible, just very tiny.
- The notes/dialogue, while cute, was probably just a tad long for a jam game? It's all in service of building the atmosphere, but the art is working on that, too. I think making the notes shorter (and less likely to be skipped through) and the pre-level dialogue briefer would help the pacing feel even better
- I didn't really feel like I was challenged until the final stage. The gameplay is straight-forward enough, but doesn't feel like it's providing rules for the player to learn. I would have loved to see something else that made me feel like I had to be more thoughtful on my placement. Maybe pre-existing walls that need to be built around, or different log types that the client-animal prefers (birch vs oak, etc?). It just needs a little more depth
But it's a jam game and no one can say you used your time poorly. This game is still a delight. I just like to try to find something to help provide constructive feedback!
This is a great entry. Keep making games!