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I originally saw this game on a stream, and marked it in my mind as a game I would love to play. Turns out, I was correct. I loved the level select screen. I did find that whilst the core of design was pretty good, the last levels somewhat relied on chaining previously seen puzzle solutions with out too much gotcha. 

I would maybe add some kind of redherring in the design. It's like adding a little bit of pepper to a very well made stew, great aroma, but needs a tincy bit of spice~

Overall though, had a wonderful time.

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Not gonna lie, last levels were a bit rushed so that's probably why ;) Turns out making a good puzzle takes a lot of time...

Ahhh fair enough! 
My advice would be similar to how I tend to write stories. Come up with a good ending, then a good start, then fill in the middle with everything you need to get there!

I like to make the final puzzle and break down 'what mechanics do I need to teach the player before they can do this?' then make levels tackling one of those mechanics or concepts at a time!

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Thanks for the advice!