Not gonna lie, last levels were a bit rushed so that's probably why ;) Turns out making a good puzzle takes a lot of time...
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Ahhh fair enough!
My advice would be similar to how I tend to write stories. Come up with a good ending, then a good start, then fill in the middle with everything you need to get there!
I like to make the final puzzle and break down 'what mechanics do I need to teach the player before they can do this?' then make levels tackling one of those mechanics or concepts at a time!