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Cool concept! It did seem like it kept getting harder as reach got further, making it more awkward to grab the handholds.

Yeah it was too hard, and you guys are right about the reach thing. I overthought that. I'm remaking it now, and I think the solution is actually just level design and a small tweak in mechanics. Maybe you have to go on little side chutes to get points to upgrade, and I could place checkpoints strategically such that any obstacles beyond the checkpoint are suited for the upgrade. Lmk what you think