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(+1)

VERY good idea for a game, realized quite well. The puzzles are nice and I like the roguelike aspect. The drag and drop could use some work though. Overall good job!

Thanks videozax,


Do you mind elaborating on what you mean by drag and drop could be better?

Guessing you mean a bit “kinder” as in not as harsh and a bit more predictable?


thanks so much for your comment and feedback <3

Aegis 🛡️

(+1)

I found that I would try to drag a piece onto my grid and it wouldn't attach a lot of the time.  It seems like if I didn't place it in the exact right place I was trying to put the piece, instead of snapping into place it would instead just go back into my inventory. This also seems like it could have been a problem my resolution effecting how the game perceives my mouse position possibly because I havent seen other people have problems with this in the comments but that's just a guess.

(+1)

Thanks for the insight, we definitely need to work on the snapping, it is very strict.

You might also find you can sometimes drag and let go quickly and the pieces will snap all the way to the other grid.

Difficult to get right!

Btw really appreciate you replying. If you would be open minded enough we are trying to build an email list of play testers so we can keep trying new things. We really want to make this into a full game. You can sign up at shadowboltstudios.com and I’ll send you an invite to the discord.


Will try play SUPER GIMBAL as soon as I’m home to exchange feedback <3


Aegis 🛡️