Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

videozax

68
Posts
33
Followers
12
Following
A member registered Aug 03, 2021 · View creator page →

Creator of

Recent community posts

Congrats on top 100!! I was a really big fan of this one!

We ran out of time unfortunately but its definitely something we want to add. 

aww thank you 🙏 

5/5 creativity. The different forms kept the game novel and I never got bored. Congrats on the entry and good job!

I found that I would try to drag a piece onto my grid and it wouldn't attach a lot of the time.  It seems like if I didn't place it in the exact right place I was trying to put the piece, instead of snapping into place it would instead just go back into my inventory. This also seems like it could have been a problem my resolution effecting how the game perceives my mouse position possibly because I havent seen other people have problems with this in the comments but that's just a guess.

Atmosphere is perfect for this type of game. I felt like the time until growing could have been cut down in half and it would have helped, as it is now it takes too long to defeat an enemy.  I enjoyed the character designs quite a bit and the enemy AI is excellent. Good job and congratulations on the entry!

(1 edit)

Planets, how it was executed here, are a truly inspired idea for an auto clicker. Good art style to boot. I have the same gripes with the scaling/grind as others. Being able to go around upgrading different planets is a fantastic solution to the problem of needing to sit and wait with auto clickers. Good job!

VERY good idea for a game, realized quite well. The puzzles are nice and I like the roguelike aspect. The drag and drop could use some work though. Overall good job!

These are some very well designed cards that all work very well together. A lot of synergy and counters that make you think. It never felt too difficult and would love to see this expanded with maybe multiplayer. Super polished as well. I have the same gripes with the deselect as everyone else, but overall FANTASTIC job! This game is criminally under reviewed!! 

Very simple mechanics that work super well. I love myself a roguelike. The art style is very cute! Good job team! I want to see more upgrades but I keep dying before I can get to more then 4 ;-;

Big fan of the art style. The gameplay is very well designed, and is very elegant, every thing works well together. I ran into what I think is a bug that makes the game hard to play: The first time the rider falls off a built path I cant seem to make more ramps and they die. With this fixed I think this becomes super replayable.  Good work, especially for 48 hours!

The color palette and minimalist art style work excellently. Puzzles make sense and had a nice difficulty curve. Felt unsatisfying that after a point the game changes and you lose movement. I feel like puzzle game progression should in general add mechanics not take them away. Even with this, my favorite level was the first one without movement lol. Overall, good job and congratulations on the entry!

I got the Bool crossbow and ended up using that. It was super satisfying and seemed super strong. I think it could use some more effects, maybe some screen shake, more particle effects, etc. Base gameplay loop was very fun. Good job team!

(2 edits)

HUGE huge fan of the art style and character design. Puzzles were nicely designed as well. I think I got to like level 7 before getting stuck? but im also not too good at puzzles. Good job!

(1 edit)

hilarious and well written. Good job team!

Im a big fan of the character design and animations.  Sam is adorable :). Good job team!

I was never good at normal qwop but I got this down pretty fast.  Super cool game, fun mechanics, and you translated the source material amazingly. Good job!

This game's scale is super impressive for 4 days.  It really feels like roblox. Good job team! What engine is this in?

Smooth gameplay and good visuals. Good job!

Those kill effects are a little brutal but undoubtably make doing so super satisfying. The DS era pixel art is also a treat. Good job team!

Very strong puzzle design. Good job!

Frankenbob is very cute.  I also really like the art style! Sometimes one of his hands would end up off the screen and I would get stuck but overall great job!

Nice game! Very simple and easy to understand. The balancing seems pretty perfect which is tough for a game jam game. Good job! 

Very fun game! I had a couple issues with control, specifically selecting parts from the menu, but its possible that was because I was playing on track pad? not sure. This is a very impressive amount of content for a 4 day gamejam, and there was enough novelty throughout the game so I never got bored. Super good work!

Really good character controller, fun mechanics, and amazing animations. I do feel like the theme could have been implemented in a more substantial way, but overall great job!

Big fan of how many scenes there are. The art style is also very appealing. I second everyone else's comments on the bugs. Good job team!

The particle effects on asteroid destruction make doing so super satisfying. On top of that, incredible job with sound design. Good job!

I like the minimalist art style. Solid puzzles to boot! One thing I kept wishing I had while playing was a undo button, but overall good job!

There's something super fun in seeing just how big I could get Richard to be. I think music would go a long way in this game. Good job!

Super satisfying to switch forms on top of a super solid character design. The jump was a little too fast which made the little guy hard to control. Beat it tho! Good job team!

Very very fun! I got to 218 before getting eaten by a shark. I wish you guys the best, you did an amazing job on this.

I love a mech game where you need to use your player to control the mech. It really makes the mech feel like a vehicle rather then a bigger player character. I also like that you get to add functionality to the mech as you go. The game would benefit a lot from a crosshair. It was hard to figure out where I was supposed to be looking to interact with things.

Very goofy game (in a good way). The sound effects add a lot. My high score was only four ;-;. 

Haha yeah, I capped it at 10 but honestly I should've made the cap way higher! Thanks for playing!

Nice art! all the effects look really nice. I especially like how the character climbs the tower. It would have been easy to make the game just be about the height of the tower but the character gives the game so real charm.

We had pretty similar ideas for our games! I like the speed of the game, never got bored. I wish there were some checkpoints tho.

Very cool. The art is insane for only 4 days. Good job!

Impressive stuff. I like myself a good fast paced platformer. At first I was worried it would be hard to control but it ended up being super intuitive! I figured it out immediately!

(1 edit)

I was not expecting THAT. Rad as hell!

(1 edit)

Amazing animations. A couple weird hitbox interactions that were a little frustrating, such as the beholder getting stuck under the blue roofs on the towers, but over all a very fun game! I loved how more instruments would join the music as you collected them for your bards.