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Videozax

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A member registered Aug 03, 2021 · View creator page →

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IT'S PEAK

Thank you! I agree with all of this (We were planning on doing a combo bar but ran out of steam a lil bit). The spear throwing I had not thought about but makes a lot of sense. Will check out your game soon!

You too goat!!

I really enjoyed the art, and the gameplay kept me entertained through the whole thing! Congrats on the submission!

Yup this is peak. Unbelievably impressive for a game jam!

Wow this game is beautiful. How did you do the marbles? are they all pixel art or is it a 3d model with a filter? I do wish I didnt need to start from the beginning if I lost.

I enjoyed the upgrade buying quite a lot! I wish there was something to do after I got all the max upgrades, because for the second half of the game I found myself just watching the cats fight (which was entertaining enough for me to watch until I won, so kudos!) Congratulations on the submission!

I've been learning level design recently, as far as I can tell, this game does it excellently! I love the addition of new mechanics each level, kept me interested. Congrats on the submission!

I like how many applications this simple mechanic had. Using the electrified water to open the door in the first level was such a great eureka moment. I think the platforming and controllers need to be more precise, and some of the plugs feel too tight for their own good, making the challenge of the game come more from fighting the physics rather than the puzzles themself. Congrats on the submission!

Really nice art style. Its impressive to make a working metroidvania in 9 days. Good job!

This game is very good. Super intuitive. I'd give 6 stars in fun if I could

TY VIGGLE

The fish's expressions are very charming. Found it fun, if not a little too challenging. Good job!

This is a super in depth game for a game jam, good job! I love the aesthetic too!

Thanks so much!

This game is very funny. I love how many enemy types there are, keeps gameplay fresh, which is very important in a jam. Big fan of how everything is to the beat of the music.

Goated art. Really creative idea and well executed puzzles. Best puzzle game I've played so far in the jam

What an awesome idea lol. The eating and working out is hilarious. I wish I didn't need to restart if I lost a fight tho, or maybe if the fights were a little easier (I might be dogshit at the game).

Those visual effects are very nice: loveball, background for the final boss especially. The dating sim part was super charming, but I wish the platforming section and the dating sim were tied together mechanically.

The visual presentation is fantastic, I love all the little touches in the base that make it feel lived in. Very charming.

Waddap 9-Slice Devs, really enjoyed this game, had a lot of fun speeding through the level, very satisfying movement and combat.

Congrats on top 100!! I was a really big fan of this one!

We ran out of time unfortunately but its definitely something we want to add. 

aww thank you 🙏 

5/5 creativity. The different forms kept the game novel and I never got bored. Congrats on the entry and good job!

I found that I would try to drag a piece onto my grid and it wouldn't attach a lot of the time.  It seems like if I didn't place it in the exact right place I was trying to put the piece, instead of snapping into place it would instead just go back into my inventory. This also seems like it could have been a problem my resolution effecting how the game perceives my mouse position possibly because I havent seen other people have problems with this in the comments but that's just a guess.

Atmosphere is perfect for this type of game. I felt like the time until growing could have been cut down in half and it would have helped, as it is now it takes too long to defeat an enemy.  I enjoyed the character designs quite a bit and the enemy AI is excellent. Good job and congratulations on the entry!

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Planets, how it was executed here, are a truly inspired idea for an auto clicker. Good art style to boot. I have the same gripes with the scaling/grind as others. Being able to go around upgrading different planets is a fantastic solution to the problem of needing to sit and wait with auto clickers. Good job!

VERY good idea for a game, realized quite well. The puzzles are nice and I like the roguelike aspect. The drag and drop could use some work though. Overall good job!

These are some very well designed cards that all work very well together. A lot of synergy and counters that make you think. It never felt too difficult and would love to see this expanded with maybe multiplayer. Super polished as well. I have the same gripes with the deselect as everyone else, but overall FANTASTIC job! This game is criminally under reviewed!! 

Very simple mechanics that work super well. I love myself a roguelike. The art style is very cute! Good job team! I want to see more upgrades but I keep dying before I can get to more then 4 ;-;

Big fan of the art style. The gameplay is very well designed, and is very elegant, every thing works well together. I ran into what I think is a bug that makes the game hard to play: The first time the rider falls off a built path I cant seem to make more ramps and they die. With this fixed I think this becomes super replayable.  Good work, especially for 48 hours!

The color palette and minimalist art style work excellently. Puzzles make sense and had a nice difficulty curve. Felt unsatisfying that after a point the game changes and you lose movement. I feel like puzzle game progression should in general add mechanics not take them away. Even with this, my favorite level was the first one without movement lol. Overall, good job and congratulations on the entry!

I got the Bool crossbow and ended up using that. It was super satisfying and seemed super strong. I think it could use some more effects, maybe some screen shake, more particle effects, etc. Base gameplay loop was very fun. Good job team!

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HUGE huge fan of the art style and character design. Puzzles were nicely designed as well. I think I got to like level 7 before getting stuck? but im also not too good at puzzles. Good job!

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hilarious and well written. Good job team!

Im a big fan of the character design and animations.  Sam is adorable :). Good job team!

I was never good at normal qwop but I got this down pretty fast.  Super cool game, fun mechanics, and you translated the source material amazingly. Good job!

This game's scale is super impressive for 4 days.  It really feels like roblox. Good job team! What engine is this in?