A simple, yet enjoyable game, though part of me wants to try and play it with as little destruction as possible to see if anything changes. My one piece of criticism is that I wish there was some indication of how much damage you needed to do in the final level to trigger the last cutscene; I went back multiple times without it triggering (though admittedly one of those was intentionally not destroying much).
Viewing post in Chipp's Crash Course jam comments
Nothing changes based on a no damage run sadly so don't put yourself through the pain. It seems a few people are interested in that though so maybe its something i should consider for next year. For the final level its just cause as much damage as you can before the song finishes, there is no set requirement don't worry.