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Balbod

42
Posts
13
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A member registered Sep 13, 2020 · View creator page →

Creator of

Recent community posts

Congrats on the well deserved win. You guys  nailed the brief and made something that really does feel like it could be a promotional game for a real life Smoke Box.

Smart move, I think for a 30 minute max game jam entry you don't want to overwhelm the players.

Love the retro visuals on this, the punches and springy jump feel  extremely satisfying. Nice work!

This game manages  to 100% nail the retro vibes while keeping some nice modern qualities. Fantastic stuff.

Some really cool systems here, this could totally be expanded into a huge extremely complex game.

Really fun idea to have a collection telling the history of SmokeBox's ad efforts. There is so much variety here and it totally nails the concept of actually promoting the restaurant.

Man you did such a good job of nailing the feeling of GAAS. Really liked the meta concept of playing a game in the game while other deeper things are going on.

Love how you created such a huge open world but still managed to make each area feel unique. The animation and cut-scenes were top notch too. Great stuff!

So many cool things in this game. A highlight for me was how you show information such as your health/ammo being visible in your character or texture on enemies changing to look more soaked as they take damage. I always love when a game can show things naturally like that instead of just having another generic bar or number on the HUD.

Really love the visuals on this. When you enter the flying penguin it especially felt like a classic RPG. Great work!

Loved it! It had such a nice game feel and the upgrade loop made it worryingly addictive.

Great job with this one, The steady power progression with the updates feels really nice and the artwork is fantastic (especially the cold chickens needing woolly hats)

Love the writing in this. It feels like there is never a moment you get to a dead end or area you don't need yet and there isn't a fun line or character with a cool unique design saying something super charming. It also does an excellent job of mixing up the gameplay with its mini games. All around a fantastic time awesome work.

Amazing stuff. So fun and original and I can't even imagine how much of a nightmare this would be to code. The judges give it a 10!

Absolutely incredible. You guys really pulled off something amazing here. Super unique and extremely fun premise that you somehow managed to give so many different spins.

So cool that you yet again not only made a fun game full of charm but also thought about making something that works as a physical game.

As always amazing stuff. You impress me every year with what you're able to accomplish in such a short period of time. I liked the nods to your previous games in here too.

Nothing changes based on a no damage run sadly so don't put yourself through the pain. It seems a few people are interested in that though so maybe its something i should consider for next year. For the final level its just cause as much damage as you can before the song finishes, there is no set requirement don't worry.

So much fun. You really captured what was great about the old school shooters that inspired this from the movement to the audio. Great stuff Team Moonbeam!

Great choice of direction to go for a visual novel. It really helped show off your biggest strengths with the insane amount of art and writing you had to make for this, and the music really did a great job setting the horror vibes.

Great job! This did  a great job capturing the feeling of old school adventure games. II really loved the time travel aspect and the way you included each of the mascots so that they'd all have their time in the spotlight.

I went into this expecting a simple little shooter but man did that story catch me off guard. Amazing job of setting the tone and easing it into a whole new genre by the end.

Great use of the cast. Loved the variety between characters especially the finishers.

Super cute stuff! Love the old school look and the catchy chip tunes.

Man this is so charming, you guys nailed it! It has so many moments that leave the player smiling from the ghost screaming to the paper cutouts for the character portraits.

Super fun and charming little game. Gave me real Minish Cap vibes with the shifting sense of scale. Great work!

A simple but fun little game. I loved the different ways the rats attacked.

This was incredible. Everything about it was so full of charm and felt so polished. Seriously impressive stuff for the time frame you made this in.

I played in browser. I did just try to download it to test for you and got this error though. Not sure why since everyone else's games are downloading ok. But the web version seems to work fine on windows machines so its not the end of the world.

It was an Xbox controller, but I didnt run it through steam so that may have been the problem thanks.

I had difficulty running this game. Not sure what was going on but only WASD worked on keyboard and if I used a controller my character kept running forward and spamming the echolocation ability, any ideas on what the issue could be? The character models were super cute and recognizable though so it was still interesting to run around and see those.

The presentation on this is insanely good. Great job!

Great concept with the size being linked to your health, it gives the game a nice puzzle element instead of just simply being a platformer

Great minds think alike, I was actually thinking of adding a third ending for breaking all the pots when Melanie shows up and gets mad at you. But just getting the game done in time was a squeeze sadly.

Oh man do I suck at sports games, this kicked my but. Love the style though, it reminded me of PS1 era Japanese games.

Interesting concept and message behind the game. Nice work!

Cool concept, definitely one of the most original entries I've played so far. I feel like this idea has so much room to expand in a non game jam setting too if you guys ever decide to continue it.

Great stuff!  Super charming and the new characters worked really well with Big George.

Amazing stuff! It fit within the rules completely while having such wildly unexpected theming . Couldn't resist going back to play it again after my first run through.

Super fun to play and the visuals + music give it a great retro vibe. Awesome stuff guys!