Congrats on the well deserved win. You guys nailed the brief and made something that really does feel like it could be a promotional game for a real life Smoke Box.
Balbod
Creator of
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So many cool things in this game. A highlight for me was how you show information such as your health/ammo being visible in your character or texture on enemies changing to look more soaked as they take damage. I always love when a game can show things naturally like that instead of just having another generic bar or number on the HUD.
Love the writing in this. It feels like there is never a moment you get to a dead end or area you don't need yet and there isn't a fun line or character with a cool unique design saying something super charming. It also does an excellent job of mixing up the gameplay with its mini games. All around a fantastic time awesome work.
Nothing changes based on a no damage run sadly so don't put yourself through the pain. It seems a few people are interested in that though so maybe its something i should consider for next year. For the final level its just cause as much damage as you can before the song finishes, there is no set requirement don't worry.
I had difficulty running this game. Not sure what was going on but only WASD worked on keyboard and if I used a controller my character kept running forward and spamming the echolocation ability, any ideas on what the issue could be? The character models were super cute and recognizable though so it was still interesting to run around and see those.