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(+1)

Translated by Google translator:

Hello, I liked this mod and I saw a few problems.
It takes too much time to get the slave a new fetish or to strengthen it. Besides the fact that it is necessary to click a lot of menus every in-game day, it also takes a huge amount of time with a large number of slaves. And considering that slaves grow and develop too quickly, it’s difficult in principle to manage to introduce more than 3 fetishes.
For example:
"Slave number 1" => "talk" => "Let's talk" => "Let's talk about fetishes" => "some kind of fetish number 1"
"Slave number 2" => "talk" => "Let's talk" => "Let's talk about fetishes" => "some kind of fetish number 13"
....
etc.

When there are 10 or more, it becomes a monotonous pain in the ass every in-game day.

I propose to transfer the introduction of fetishes to slaves from the conversation into a new “interaction mode”, if this is of course possible.  Now there are only 2 modes of interaction: “Meet” and “Sex”, is it possible to add a third: “fetishes” where you can introduce/strengthen or weaken them, as in the "Meet" mode.

That's not a bad idea, it will just involve coding a new interaction menu. The Fetish Overhaul update is several updates away, but I will definitely look into that idea when that comes around. It may be a moot point as the proposed Hypnosis spell/update will provide a passive way of setting a fetish/trigger in their mind that will passively increase it without daily interaction that may resolve that convenience issue.